Search results

  1. Ric

    Approved Bigglestone by Jakethesnake8_8

    Approved!
  2. Ric

    Approved [APPEAL APPROVED] Project Application: Dreadfort by Banty & SMP

    Regarding doing it all at once with scripts, I think it should be fine. Would be even better, perhaps, for consistency. I do agree with Aeks that option 2 is the best looking one. I also agree on moving the transition further north, makes sense... and since a chunk of it would be removed maybe...
  3. Ric

    Approved [APPEAL APPROVED] Project Application: Dreadfort by Banty & SMP

    Hey Cash! So glad to see you applying for this :D I'm sure you'll do an amazing work once approved, as always. It'll also be great to see this beautiful project completed. I like your plans and how much you're respecting what's already in place. But I would like to ask one question before...
  4. Ric

    Robb's Camp by Homiesucc and Finn01

    Marg and Stoop are both right. It had slipped my mind, but we had indeed previously discussed about Roose, as well as the general locations of armies in the Riverlands, a huge task DutchGuard had gone thru some years ago. It was a good discussion and it's results are still the basis for some...
  5. Ric

    Harrenhal Applications Thread

    Hello everyone! We decided to make this thread especially for applications for the remaining areas of the castle. Here is a list of everything that is open. Everyone can also test for any parts still not open of the castle - just remember that the reason they aren't open is to make sure that...
  6. Ric

    Block Change Request: Cheval de Frise/Barricade Block

    Request: Cheval de Frise/Barricade Block Request Type: General Addition Try to describe all workarounds and associated issues that make it necessary to add this block in your eyes. Adding a Cheval de Frise block would be useful specially in the wartorn Riverlands. They would be used in the...
  7. Ric

    Robb's Camp by Homiesucc and Finn01

    I would still make a case for some light defenses along the bridges and roads. Would look cool and, regardless of scouts, a camp would have them for sure. Takes time to set them up and, again, it's work to do for the mass of men you have to take care of.
  8. Ric

    Robb's Camp by Homiesucc and Finn01

    Concerning the size, I think this is one of the (many) times we have to sacrifice the size and extension of a build to take into account the scale of our map. Even if we were to redo the entire map in a bigger scale, some stuff would inevitably have to be left for imagination and I think the...
  9. Ric

    Block Change Request: Giant Bat Skeleton Block

    I'm not sure if this idea really is going forward, but nonetheless I think this image here is a good reference: Source: https://www.umis.ac.uk/artefact/skeleton-of-a-fruit-bat-or-megabat/
  10. Ric

    Completed Project Application - Isle of Faces

    Unfortunately I don't think I do, couldn't find it
  11. Ric

    Block Change Request: Rusted Cage

    Request: Rusted Cage Request Type: General Addition Try to describe all workarounds and associated issues that make it necessary to add this block in your eyes. Having rusted cages would be useful both to show old cages in abandoned (or just old in general) builds. And it would also be...
  12. Ric

    Block Change Request: Waterlogged Cages

    Request: Waterlogged Cages Request Type: Change Try to describe all current uses of the block you request to be changed. Do you foresee any issues/ problems that could result from changing the block? The current cage block cannot be waterlogged, but being able to do so would make it...
  13. Ric

    Block Change Request: Retexture Glowing Mushrooms

    Perhaps instead of retexturing the blue mushroom (which I assume people have used in non-glowing contexts) it should be better to add a new mushroom block. And you have not explicit asked in the op, but would be great to make those mushrooms emit a faint light - maybe similar to a redstone torch?
  14. Ric

    Block Change Request: Soot Tag Block

    Request: Soot Tag Block Request Type: Unique Addition (specific to a build, region, or culture) Describe the use of this block in said build, region, or culture. How is it unique? To the best of your knowledge how could it be used in a different context? A soot tag block would be useful...
  15. Ric

    Block Change Request: Giant Bat Skeleton Block

    Request: Giant Bat Skeleton Block Request Type: Unique Addition (specific to a build, region, or culture) Describe the use of this block in said build, region, or culture. How is it unique? To the best of your knowledge how could it be used in a different context? This is a described...
  16. Ric

    Block Change Request: Flying & Roosting Bat Blocks

    Request: Flying & Roosting Bat Blocks Request Type: General Addition Try to describe all workarounds and associated issues that make it necessary to add this block in your eyes. I request a block that would work similar to the "dragonfly", "flies" and "butterflies" blocks, but instead of...
  17. Ric

    The Hall of a Hundred Hearths

    Alrighty, the test from Homie and Maj was approved and is now in place. A reminder that it is still WIP and that now I be joining Homie on finishing it. The thread remains open for any questions, suggestions or feedback anyone might have, so feel free to post it here or send to one of us :)
  18. Ric

    Low Block Change Request: Arrow, Sword and Bow blocks

    Nice :D I think having full arrows would be nice as well, so they could be used in armouries or other places where having arrows around would be nice to show, besides battle scenes. But ideally for those instances I think we should also have a similar design to what was posted by CC in og post
  19. Ric

    Block Change Request: Cash's House Banners

    I wouldn't complain about having the Lothson banner (which I like) and could definitely find a place for it somewhere. I would just prefer for it to show some signs of age like the other extinct houses (perhaps not as much tho?)